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 Post subject: Game idea
PostPosted: Sat Sep 22, 2012 12:48 am 
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So my friend has been playing those empire building genre games. To me they all seem fairly generic, like increase population, gain money, invade, etc. This got me thinking of a much more dynamic kind of game though.

Imagine a few players starting out with a primitive map of some continent, where the continent is just some giant , obscure, white blob in a rectangular blue area (the ocean). Then each player plots a little star (their capital) somewhere on the vast continent. Then throughout the turns, they slowly take land nigh their capital, shading the whiteness around with whatever color represents their country (only so much land a turn of course) and these expansions can be made in any obscure directions seen fit. One can build more cities (dots, as opposed to the star) for increased income and population, or specialized places such as ports or bases.

I just think that the idea of such a randomly shaped continent as well as randomly shaped countries to be super appealing. I can see it working on graph paper, but programming it seems a whole other matter. :D

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 Post subject: Re: Game idea
PostPosted: Sat Sep 22, 2012 5:45 pm 
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How would battles work? More cities in the neighbourhood == faster coloring?

About making the random island: use noise to generate terrain. Choose whatever algorithm you want for it :D

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 Post subject: Re: Game idea
PostPosted: Sat Sep 22, 2012 8:54 pm 
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as for battles, I was thinking you would send trained soldiers from bases, or mercenaries from villages which would begin moving once one ended his turn, and if the other player was quick enough, he could send out his troops(which would move after ending his turn) to intercept the enemy(some units could march faster than others).

Oh and with more cities equaling faster expansion is a great idea. There could also be npc type tribes of generic peoples that could be absorbed into the country's cities(they move about on their own a little bit, some hostile, most not).

Oh I like the idea of sound generating terrain, like if I throw in my favorite song, I'll get a certain continent, etc. Hmm, there'd probably be island areas like Great Britain is to Europe :O
Man, I want to make this game now :p

EDIT: oh and happy birthday by the way!

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 Post subject: Re: Game idea
PostPosted: Sun Sep 23, 2012 9:52 am 
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Thanks ^^

Quote:
Oh I like the idea of sound generating terrain, like if I throw in my favorite song, I'll get a certain continent, etc. Hmm, there'd probably be island areas like Great Britain is to Europe :O

err... noise generation isn't based on sound, but if you really want to, you could write some sound analysing software :p

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 Post subject: Re: Game idea
PostPosted: Sun Sep 23, 2012 6:20 pm 
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then what is noise generation? 0.o

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 Post subject: Re: Game idea
PostPosted: Mon Sep 24, 2012 9:30 am 
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Simplex noise, perlin noise, you name it :D

http://briansharpe.wordpress.com/2012/0 ... lex-noise/
https://github.com/J-Gamer/Simplex-Noise
https://www.youtube.com/watch?v=6J3O6me ... ature=plcp
http://www.minecraft.net/ :D

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 Post subject: Re: Game idea
PostPosted: Tue Sep 25, 2012 3:20 pm 
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Donut-slayer wrote:
Imagine a few players starting out with a primitive map of some continent, where the continent is just some giant , obscure, white blob in a rectangular blue area (the ocean). Then each player plots a little star (their capital) somewhere on the vast continent. Then throughout the turns, they slowly take land nigh their capital, shading the whiteness around with whatever color represents their country (only so much land a turn of course) and these expansions can be made in any obscure directions seen fit. One can build more cities (dots, as opposed to the star) for increased income and population, or specialized places such as ports or bases.
Sounds like the Civilization games.

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