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 Post subject: Game programming with Visual C++, MFC and TCP, UDP and Socke
PostPosted: Sat Feb 13, 2010 5:41 am 
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Joined: Sat Feb 13, 2010 5:39 am
Posts: 1
Hello everyone,

I have to do programming to make a small, straightforward game operating over a LAN

network. I think I should use Visual C++ and MFC libraries from Microsoft, because it's easy to

learn and use. Dealing with some network programming concepts such as TCP, UDP and some

Socket API is also essential.

I have no background in gaming and network programming. So, I face some difficulties.

Can you please give me some simple sample games source codes such as hangman, bingo,

puzzle etc., with or without networking, for me to get familiar with.
I appreciate projects built with MS Visual C++ 2005/2008. But any advices are invaluable!

Thank you for any help.

Tanya - tanya9x<at>gmail<dot>com


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 Post subject: Re: Game programming with Visual C++, MFC and TCP, UDP and Socke
PostPosted: Sat Feb 13, 2010 5:18 pm 
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Joined: Wed Feb 25, 2009 3:00 am
Posts: 499
Location: Argentina
If you think that windows programming is easy to learn, you're wrong :P
You'll find yourself with a 250 lined code just to make a window.
You should check the example games section:
http://www.cppgameprogramming.com/cgi/n ... page=index
Tic-Tac-Toe, Pong and Space Fight

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 Post subject: Re: Game programming with Visual C++, MFC and TCP, UDP and Socke
PostPosted: Tue Mar 09, 2010 8:47 am 
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Joined: Mon Dec 07, 2009 8:18 am
Posts: 73
Oh gosh what a subject! I will agree with Flacko, it is not an easy task to mess with Windows Programming. If you still want to go that way with the Visual C++. This is the book you should get.

Programming Multiplayer Games [Illustrated] (Paperback) by: Andrew Mulholland.

http://www.amazon.com/Programming-Multi ... 181&sr=8-2

This will give you the framework of what you want for Multiplayer games using Windows API's and Visual C++. It also goes into TCP/IP and much more.

Mike


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